Crystal Jewels (game)


 * If you are looking for the franchise, see Crystal Jewels.

Crystal Jewels (クリスタルジュエル Kurisutarujueru) is a action-adventure roleplaying video game created by Maruko Jinko. It is also the very first game of the Crystal Jewels franchise, starting the origin of the franchise. It has released in Japan in April 19, 1991 on Famicom, in it's original version. This is the first game of the Crystal Jewels series, introducing Game Series I. Crystal Jewels is a roleplaying video game where creatures known as "Crystal Monsters" fight each other in combat. The player character teams up with the Crystal Monsters in order to fight many evil beings and saving the world from chaos.

The Special Edition of the game have released on June 1992 in Japan, where the character sprites are different, and the story plot is somehow rearranged. That version is translated into English simply as "Crystal Jewels" in North America on March 31, 1993, and September 27, 1994 in Europe, on Nintendo Entertainment System, respectively. The game was designed by Ashigo Midori, and also did the box art as well. The game and the sequel of the game have also released on Gameboy in 1994 and 1995, with the graphics being altered to fit in with Gameboy, and as well as the alteration of the color palettes.

The game takes place in a Japan-like country, which isn't simply called Japan. The player character meets Crystal Monsters (creatures of the Crystal World), and formed a team with Crystal Brawlers (people who fight among Crystal Monsters) to fight off evil characters, protecting the Crystal Balls from being harmed. Not only the Crystal Monsters fight off evil, they also compete against the other Crystal Brawlers for their strengths to improve their training. The game began a multimedia franchise including a long-running game series, an long running anime television series, and several films and manga. Crystal Jewels 2, an enhanced sequel for Crystal Jewels 2 was released in 1993 on Famicom, and 1995 and 1996 in other regions on Nintendo Entertainment System.

Gameplay

 * Main article: Gameplay of Crystal Jewels

Crystal Jewels is played in third person point of view, and in a overhead perspective. It consists of two basic screens: an overworld where the player navigates the character, with the Crystal Monsters' HP, money,, and place name, and the small battle screen on the top left of the five boxes. Unlike other Famicom and Nintendo Entertainment System games, the game have at least five colors: red, orange, green, and blue, and each of the color contrasts. Most of the character designs in the games are quite simple than the latter games, because of how small the game is.

In the battling combat, whenever the evil Crystal Monster comes by, a screen plays a two-key note repeatedly, and the game screen, showing fight, run, items, and switch are shown on the top right, with the battle screen being displayed with the overworld sprite. The Crystal Monsters uses their powers randomly by the player selecting "right", with their key attack being used on the opponent. However, only up to 5 Crystal Monsters can be used in the battle screen. But only during game events, when the player character runs out of Crystal Monsters to fight with, he will also struggle to attack, but when he is also defeated, he will surrender. However, the Crystal Monsters that are outside of the game will go to the Crystal Brawler for a fight once they meet eye to eye contact.

Crystal Monsters nor the Crystal Brawler doesn't die in the game, but simply defeated, or given up on the battle. Crystal Monsters' levels take up effect on the stats, which attack, defense, and speed. The number of points displayed as a fraction under the Crystal Monsters' HP points will rise after they have defeated the foe. If the Crystal Monster have got the full number of experience points, that Crystal Monster will level up. When the human player character sees a Crystal Monster outside the world, in order to request it to join the team, he must test the strength first, and gets the Crystal Monster to trust it in order for the Crystal Monster to join in.

The qualities of asking a Crystal Monster to join in is work. First, when the player sees the Crystal Monster in the overworld screen, in the battle screen, the Crystal Monster have to tame the opponent by the Crystal Brawler's request in order to obtain that Crystal Monster. However, if the Crystal Monster is not in a appropriate level of HP, it is untameable. Less than 50% of the health should be enough for the opponent Crystal Monster to be tamed. However, if the Crystal Monster is defeated, then it could not be tamed at all. The Crystal Monster that is tamed should be healed and trained in order to gain full trust to the rest of the team. However, the Crystal Brawler can decide to remove the Crystal Monster from the team by interacting with it, pressing "Let go" on the menu, and the Crystal Monster cannot come back once it is gone.

Setting
The Crystal Jewels video game takes place in the Jarbon Country, based on real life, Japan's Chubu and Kinki region combined together. This is shown in later games, and basically the sequel. Some areas are only accessible once the player learns a special ability or gains a special item. The towns and locations in this region in order are, Justpip Town (ジャストピップタウン Jasutopipputaun), Clevergreen City (賢い緑シティKashikoi Midori Shiti, Shuriken City (手裏剣市 Shuriken-shi), Valley Corners (バレーコーナー Barēkōnā), Blossomite City (花市 Hana-shi), Dark City (ダークシティDākushiti), Porella City (ポレラ市 Porera ichi), Aquarium City (アクアリウムシティAkuariumushiti), Livescore Avenue (きゃちゅご してぃ Kyachugo Shiti), Shiro Town (白城町 Shiraki-chō), Yorkie City (サリバ市 Sariba Ichi), Pair One Square (気州スクエア Ki-shū sukuea, Keshu Square), "Lumberjoe City" (道杉市 Michi Sugi-shi), and Victory City (勝利の街 Shōri no machi). Most of the cities and towns have Medal Holders, people who tests Crystal Monsters and the Crystal Brawler team of their strengths and abilities, and the Victory City have the Gem Gamer Nine training room. In Road of Life, Gem Gamer Nine challenged the Crystal Monsters in the strongest Crystal Monster tournament of the Jarbon region, and in which they win, they are able to have access to the overworld planet where Iccryst lives in order to reward themselves.

Story
The game starts with the player going towards Professor Shari, after receiving a letter from her in his email. After the player went to Professor Shari, she have decided to give the player the Crystal Brawler license within the Crystal Ball to keep within the adventure for later. After Shari dismisses him from her lab, the player goes out to the Crystal World, and met Crystal Monsters in the forest that he is entering, and decided to travel with him in order to become Master Champion. Meanwhile, while on the journey, the Crystal Monsters fight other Crystal Monsters, level up, and gains medals of stats, in order to compete in the Gem Gamer Nine System. The player defeats the Gem Gamer Nine with the 9 Levels, and then became Master Champion, but the Crystal Jewel suddenly appeared. The player finds a big ladder to the cloud world, the place where Iccryst lives, and must travel to Devil J's dimension to find the Crystal Jewel that is stolen. Once it is found, the player wears it. Meanwhile on the journey, the Crystal Brawler have met Furious Five, a group of five bad guys who steals Crystal Balls to summon Devil J to destroy the world with.

Development
After Namirog was once first produced in 1983 as "Gameslash", which was once changed to "Namirog" in 1990, the Crystal Jewels series began around between 1985 and 1987. The creator, Maruko Jinko is obsessed with amassing gems and jewelry. He is hired as a Gem Observer and a gemologist, however is fired due to the fact he threatens his co-workers about his ideas. After getting fired, Jinko decided to layout Kurisutarujueru, or Crystal Jewels. Jinko spended 4 years designing characters. In late 1990, Jinko decides to carry Crystal Jewels in the world. First, Jinko determined it used to be time to create the video games. The first game was once released in April 19, 1991 in Japan, with the finances of 7 yen (5.99 in the US).

However, the problem with the game’s launch was once Jinko is frustrated when he is told that the layout of the recreation fees greater than 7 thousand yen. Jinko then shortens the budget so there is less to pay. Between 1991 and 1992, Jinko begins to flip the franchise into games, anime, manga, books, and trading cards. It appears like improvement started out in the Winter of 1987 & was once scheduled to be released in February of 1988. From what I can tell, there was once now not enough cash to proceed improvement so, "Crystal Monsters" was once put on keep in early 1988. During the process within the game, he was also influence with the Final Fantasy games and the Dragon Quest games, and figures out the layout of what the battle looks like in-game.

The stunning success of that sport helped to give Gemgamu the assets that it needed. In 1989, it was put to an inner vote as to whether or not Gemgamu ought to whole the Crystal Jewels video games (then still referred to as Crystal Monsters). 80% have been for ending development. Several changes of the release dates were made. First, Crystal Monsters were scheduled to release in February 1988, then it was postponed to late 1989 when the bug was not fixed. Fibally, the third alternate release date was May 1990. However, the game was not released, and is still in development. In the summer season of 1990, "Crystal Jewels" resumed development. While development has started once more, several interruptions (all money related) saved popping up. And as such, they developed many different video games whilst still working on the game. The beta was released in 1990 during the development, with a completely English title, "Crystal Jewels", which is originally intended for international players. However, it was changed in Japanese. In 1991, Crystal Jewels was finally released.

In the North American release, Crystal Jewels were still being translated. However, the game was scheduled to be released in 1992. However, it was moved to 1993 for character's name in English. There were some issues translating all the character's names from Japanese to English. In the inspiration from Gemgamu USA, the names were left in its Japanese forms rather than English. Some of the designs were left immune for several reasons. When the game is released in the United States, it reaches over $5 million.

Music
The music in the game was composed by Miyoshi Mashiro, Shimamoto Masami, Nishida Morihiro, Okazaki Shunmyo, and Ebinuma Eiichi. Mashiro was in charge of the notes of the music composed from the computer to the Famicom system.'

Releases
Crystal Jewels was first planned to release on late 1990. However, due to the bug issues back then, it was officially released on April 19, 1991 in Japan for the Family Computer, published by Namirog. Almost two years later, it was also released in United States translated from the Special Edition into simply "Crystal Jewels", with the original version left unreleased for the Americans. The reason for this is because the Special Edition have a more kid-friendly graphics than the original, so that edition was translated in English for Nintendo Entertainment System for age appropriateness. In September 1994, the game was released in Europe for Nintendo Entertainment System. The game, in the Gameboy Version, was released in Singapore in 1999, and Southeast Asia, respectively. A million copies have been sold in both Japanese and English speaking audiences, respectively popular among beliefs.

Special Edition
The Special Edition, probably referred to as Crystal Jewels Special (クリスタルジュエルスペシャル Kurisutarujueru Supesharu) is a modified version of the original Famicom video game, with changed sprites and music to suit families as well as kids. This version was released in Japan in June 1992 for Famicom, and was released officially as simply, "Crystal Jewels" for North American audiences on March 31, 1993. The reason why this version was released instead of the original was because the original have some content unsuitable for children, like sexualization, some drugs, language, and blood.

Gameboy
Crystal Jewels GB, known in Japan as Crystal Jewels Gameboy Version, or Kurisutarujueru Gēmubōi Bājon (クリスタルジュエルゲームボーイバージョン) is a Game Boy version of the video game published by TyataTV, for handheld devices. Most of the graphics, including the battle screen, and color palette, was modified to fit the Game Boy screen. However, most of the sprites are from the special version so it could release in North America too.

Sequel

 * ''Main article: Crystal Jewels 2

Crystal Jewels 2 is a slightly enhanced version of Crystal Jewels, and was originally released in 1993 for Famicom, 1995 and 1996 in United States and Europe for Nintendo Entertainment System. The game is inspired by the Crystal Jewels long running anime series, starring Roaracryst.

Remake

 * ''Main article: Crystal Jewels Advanced Kingdom

Crystal Jewels Advanced Kingdom is a remake of Crystal Jewels, and was released in Japan in 2006, released in North America in 2007, and Europe in 2008 for Nintendo DS. This is also the first core game to release in Nintendo DS, even though one of the spinoff games are released in Nintendo DS before this one. Crystal Jewels Advanced Kingdom also show some brief characters to be represented for Game Series V.

Reception and legacy
Crystal Jewels is a multibillion dollar franchise within a bestselling game in the franchise. In Gamerankings, Crystal Jewels was rated 90% for a reason that it's culture and the concept is from Jinko's obsessions. Crystal Jewels was stated that it has a influence on Crystal Jewels fans. Though it was popular, it reaches a rank of 30 in "Top 100 Role-Playing Video Games". Since it was a influenced game, it's gaming strategies have " wowed" the players. Game rankings stated that Crystal Jewels have given players an opportunity to be in the Crystal World and play with each other with link. In AllGame, Crystal Jewels was 7 out of 10 for game design and new techniques. Crystal Jewels was popular through design, Crystal Monsters, and setting. AllGame stated, "These Crystal Monsters cannot be actually monsters that are out of Crystals, it is a bet that the Crystal Monsters have an impact on fans who loved Crystal Monsters!". EGM ranks the game 5 out of 10 and stated that the game sends the players a chance of seeing through the Crystal World. IGN listed Crystal Jewels 10 out of 10 and states that the game could possibly be a rank out of 20.

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