Crystal Jewels 2

Crystal Jewels II, also known as Crystal Jewels 2 (クリスタルジュエル2 Kurisutarujueru 2) is a action-adventure roleplaying video game created by Maruko Jinko. It is also the second game of the Crystal Jewels franchise, also the enhanced version of the original game. It has released in Japan in May 19, 1993 on Famicom, April 13, 1995 in North America for Nintendo Entertainment System and April 17, 1996 in Europe for SNES respectively. The game is also inspired by the long running anime series. It's remake, Crystal Jewels: Within A Spider's Power, was released for Nintendo Switch on 2020.

Gameplay

 * ''Main article: Gameplay of Crystal Jewels

'' Crystal Jewels 2, like it is predecessor, is performed in third person factor of view, and in a overhead perspective. It consists of two primary screens: an overworld the place the player navigates the character, with the Crystal Monsters' HP, money,, and location name, and the small warfare display on the pinnacle left of the five boxes. This sport additionally have extended snap shots than the first game.

In the battling combat, whenever the evil Crystal Monster comes by, a screen plays a two-key note repeatedly, and the game screen, showing fight, run, items, and switch are shown on the top, with the battle screen being displayed with the overworld sprite. The Crystal Monsters uses their powers randomly by the player selecting "right", with their key attack being used on the opponent. However, only up to 5 Crystal Monsters can be used in the battle screen. But only during game events, when the player character runs out of Crystal Monsters to fight with, he will also struggle to attack, but when he is also defeated, he will surrender. However, the Crysta

Crystal Monsters nor the Crystal Brawler does not die in the game, but surely defeated, or given up on the battle. Crystal Monsters' levels take up impact on the stats, which attack, defense, and speed. The wide variety of points displayed as a fraction beneath the Crystal Monsters' HP factors will upward push after they have defeated the foe. If the Crystal Monster have got the full range of ride points, that Crystal Monster will stage up. When the human participant personality sees a Crystal Monster outdoor the world, in order to request it to be a part of the team, he must check the strength first, and receives the Crystal Monster to trust it in order for the Crystal Monster to be a part of in.

The traits of asking a Crystal Monster to be a part of in is work. First, when the player sees the Crystal Monster in the overworld screen, in the fighting screen, the Crystal Monster have to tame the opponent by the Crystal Brawler's request in order to acquire that Crystal Monster. However, if the Crystal Monster is no longer in a fantastic stage of HP, it is untameable. Less than 50% of the health need to be enough for the opponent Crystal Monster to be tamed. However, if the Crystal Monster is defeated, then it should now not be tamed at all. The Crystal Monster that is tamed have to be healed and trained in order to achieve full have faith to the rest of the team. However, the Crystal Brawler can decide to do away with the Crystal Monster from the crew by means of interacting with it, pressing "Let go" on the menu, and the Crystal Monster can't come back once it is gone.

Plot

 * Main article:Plot of the Original Crystal Jewels

Like the original video game, the story takes place in the Jarbon Region, with Crystal Brawlers defeating evil with Crystal Monsters and protecting the Crystal Balls. The objectives remain the same as well, though some differences exist along the way. At the beginning of the game, instead of befriending Ninecoat, Plantmore, and Mouselette, the player befriends Roaracryst and he took the Crystal Ball away from him, which the player found him and took him to Shari. She told Roaracryst to get trust of the player, and travel with him to defend the Crystal World. Some characters appear from the anime series, such as the Furious Five, the Marukas in majority of the locations, Dragonar, and the characters resembles their anime counterparts. By the time the player defeated all the Gem Gamer Nine Brawlers, he received a meeting for Marc in his dreams during his slumber, stating that he must save Iccryst from Devil J's wrath upon the underground of the Crystal World.

Development
When Maruko Jinko begins a second game, he knows that his most favorite character Crystal Monster was Roaracryst after watching the 1991 and 1992 anime series. Jinko makes Roaracryst the mascot of his next game. In latest 1991, he announces that he will create it. Crystal Jewels 2 began development in November 1992 right after the first episode of the anime series was released on TyataTV. While development, it was initially called Crystal Jewels Roaracryst Edition in Japan. It was changed to Crystal Jewels 2 afterwards. In the development of the game, Jinko begins to add more colors to the game. The original palette was four colors, but it was changed to eight additional colors. Crystal Jewels 2 is a game where Roaracryst is the mascot. Jinko showed the video game to the Namirog company and told them that it was dedicated to his favorite Crystal Monster Roaracryst. In the North American release, it was mentioned as a inspiration of the Crystal Jewels anime series, along with the anime being slightly alike to the video game.

Release
Crystal Jewels 2 was released in Japan on May 17, 1993 for Famicom. The game was released because of the popularity of the anime series, and the well-designed characters represented in them. Namirog have released it for Nintendo Entertainment System and SNES home console on May 1995 and April 1996 in United States and Europe respectively. Crystal Jewels 2 was the final title released for the Nintendo Entertainment System before the next game, which is released on the original Game Boy. Crystal Jewels 2 was released in Europe, specifically in roman numerals as "Crystal Jewels II".

Gameboy
Kurisutarujueru Roakijushiku Edishon (クリスタルジュエルロアキジュシクエディション) is a Game Boy version of the video game published by TyataTV, for handheld devices. Most of the graphics, including the battle screen, and color palette, was modified to fit the Game Boy screen.

Reception and legacy
Crystal Jewels 2 is a multibillion dollar franchise within a bestselling game in the franchise. In Gamerankings, Crystal Jewels 2 was rated 90% for a reason that it's culture and the concept is from Jinko's obsessions. Crystal Jewels 2 was stated that it has a influence on Crystal Jewels 2 fans. Though it was popular, it reaches a rank of 30 in "Top 100 Role-Playing Video Games". Since it was a influenced game, it's gaming strategies have " wowed" the players. Game rankings stated that Crystal Jewels 2 have given players an opportunity to be in the Crystal World and play with each other with link. In AllGame, Crystal Jewels 2 was 7 out of 10 for game design and new techniques. Crystal Jewels 2 was popular through design, Crystal Monsters, and setting. AllGame stated, "These Crystal Monsters cannot be actually monsters that are out of Crystals, it is a bet that the Crystal Monsters have an impact on fans who loved Crystal Monsters!". EGM ranks the game 5 out of 10 and stated that the game sends the players a chance of seeing through the Crystal World. IGN listed Crystal Jewels 2 10 out of 10 and states that the game could possibly be a rank out of 20.

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